Changelog

Bartz · 10× XP/SP · 10× Drops · 10× Adena
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Changelog

A chronicle of decrees since the forging of the realm.

Scroll XLIV
Discord updates - 21 July 2026
21 July, A.D. 2026
  • Ambient AI characters no longer target or attack monsters. Their movement and retaliation when directly attacked remain unchanged, as do AI Party, Reaper, and Olympiad AI.
Scroll XLIII
Discord updates - 19 July 2026
19 July, A.D. 2026
  • Fixed Frintezza cinematics so player movement and targeting recover reliably after the intro and evolution animations, while preserving the corrected final transformation.
Scroll XLII
Discord updates - 18 July 2026
18 July, A.D. 2026
  • Olympiad matches now begin with full HP, MP and CP and the intended starter buffs: Wind Walk and Shield for everyone, plus Haste for fighters or Acumen for mages, including matches against AI opponents.
  • Fixed an intermittent Frintezza raid stall during Scarlet van Halisha's final transformation that could make Halisha disappear and leave players unable to move.
  • Fixed Kadmos so nearby real party members recorded at Flame of Splendor Barakiel's defeat count toward the Noblesse raid-participation requirement; eligibility is no longer limited to the single credited killer.
  • Fixed Alt+B Raid Revival so long lists of dead eligible bosses are paginated instead of showing an “HTML was too long” error.
  • Ambient AI characters no longer target or attack monsters. AI Party and other AI features remain unchanged.
Scroll XLI
Class Master services restored
2026-07-17
  • Selected Class Master services restored — Mr. Cat again offers the Enchant Store and the Barakiel-gated Noblesse service. Noblesse still requires level 75, a subclass, recorded Barakiel participation and 50,000,000 adena. The unintended gear and shot shop remains closed.
Scroll XL
Discord updates - 17 July 2026
17 July, A.D. 2026
  • Frintezza's Hall Alarm Devices can no longer spawn as champions, keeping their durability and encounter behavior consistent.
  • Wandering AI is less crowded and more dispersed — ambient population limits and local group sizes are reduced, while new town walkers and field hunters keep more distance from each other and hunters use a wider spawn area.
Scroll XXXIX
Class Master shop fix
2026-07-16
  • Unintended Class Master shop access closed — Mr. Cat now provides only free class transfers and skill learning. The hidden test-server gear menu, which allowed direct A/S-grade shot purchases and other test items, has been removed.
Scroll XXXVIII
16 July, A.D. 2026
  • Wandering AI is much more visible — occupied towns and hunting areas now receive five times as many ambient AI characters, with a six-times-higher global cap, and they run instead of walk.
  • AI hunters fight more reliably — hunters keep attacking their own mobs when players approach, yield only mobs actually targeted or attacked by a player, and maintain a full combat and sustain buff package.
  • Raid Revival Seal spawns are clearly identified — Discord boss-alive notices now name the player who used the Seal and warn that the deliberately spawned boss may be challenged immediately.
  • Striders no longer become hungry — summoned and mounted Striders keep full food permanently, preserving full mount speed and allowing normal dismounting; other pets and Wyverns keep their existing feeding rules.
  • Offline Play now retreats to its last safe land position when it enters water, preventing unattended characters from drowning.
  • Strider summoning works again; permanent full food is now initialized without accessing pet status before the pet inventory exists.
Scroll XXXVII
Offline Play
2026-07-15
  • Offline Play is limited to 2 sessions per IP address.
  • Mr. Cat\u2019s enhancer shop now prices C-, B-, A-, and S-grade enchant scrolls with matching raid Life Crystals and adena; D-grade scrolls remain adena-only at corrected prices.
  • The Community Board now opens only its listed public shops, preventing access to unlisted test multisells. Existing items, medal drops, Offline Play eligibility, enchant chances, and the +16 limit are unchanged.
  • Offline Play characters are restored correctly after a server restart.
  • Offline Play reboot restoration now preserves session reservations during shutdown.
  • Raid Revival — active regular-raid participants now earn one bound Raid Revival Seal per unique IP. Spend one through the Community Board to revive an eligible dead regular raid missed on its last two kills; each IP may revive the same boss once per 24 hours.
  • Offline Play restoration after server restarts now preserves valid saved characters and reconciles legacy session records without falsely counting duplicate settings rows against the per-IP limit.
  • Raid Revival expanded and documented — all 184 ordinary standard raid bosses can now award a bound Raid Revival Seal to eligible nearby connected IPs. The bilingual Bosses page now explains every earning and revival rule and marks the complete eligible catalog; Grand Bosses, Featured state, and five special scripted/siege encounters remain excluded.
  • Raid Revival board layout fixed — the Community Board navigation and Raid Revival content now render in separate columns, preventing the central menu from appearing duplicated above the boss list.
Scroll XXXVI
14 July, A.D. 2026
  • AI companions enabled for public normal-PvE play — every connected non-GM party leader can recruit Tank, Healer, Buffer, Melee or Ranged helpers, with limits of four per party and twelve server-wide. PvP, raids, events, companion rewards, looting and economy interaction remain disabled.
  • Restored direct weapon augmentation by clicking a Life Stone while an eligible weapon is equipped.
  • Olympiad cycles shortened to two weeks — future cycles now use a two-week cycle with the existing one-day validation window before heroes are assigned.
  • Arrow ammunition has been removed from mob drop tables; shops, crafting, spoils and quest items are unchanged.
  • AI companion spawn hotfix — reserved companions now clear their persisted death state before receiving a full HP, MP and CP restore, preventing newly recruited helpers from appearing dead.
  • AI companion spawn correction — the death-state fix is now included in the active server candidate; newly recruited companions revive and receive full HP, MP and CP before spawning.
  • AI companion combat and loadout update — Tank, Healer, Melee and Ranged helpers now spawn with level-gated basic buffs, songs and dances, automatically use grade-matched soulshots or blessed spiritshots, and never equip above A-grade. The redundant Buffer role was removed, and damage dealers now assist the Tank’s shared target when the leader has no selected target.
  • AI companion melee fix and Mage role — Melee helpers now explicitly pursue their shared combat target into weapon range before attacking, preventing them from standing idle while Tank and Ranged fight. A new Sorcerer-based Mage role follows the Human Mystic, Wizard, Sorcerer and Archmage class line, casts single-target damage magic with automatic blessed spiritshots, and respects an MP reserve.
  • AI Party sustain, melee, names and profile statistics — companions now automatically use locked Mana and Greater Healing Potions, Melee uses a collision-aware guaranteed basic attack, and helpers receive persistent fantasy names with the clear AI Party title. Character profiles now show the current AI Party and separately tracked connected, Offline Play and AI Party usage time; tracking starts with this release.
  • Mage recruitment and server cap corrected — Mage is now accepted by the public AI Party role parser and receives its reserved Sorcerer-based shells correctly. The twelve-companion server-wide cap has been removed; the four-per-party limit and daily account allowance remain, and the reserved shell pool grows safely on demand.
  • AI Party guide and live visibility — the website now includes a full bilingual AI Party guide covering roles, modes, commands, equipment, sustain, allowance, rewards, restrictions and lifecycle. Active AI companions have their own header count between Playing Now and Offline Play, while the genuine-player total remains unchanged. The online-player list now shows the names and roles of companions attached to each real leader.
  • Regular Medals can renew AI Party time.aiparty renew and the AI Party window now exchange 250 regular Event Medals for 60 account-wide bonus companion-minutes. Each account may add at most 480 bonus minutes per Prague reset day; unused bonus time resets at 06:30 and cannot be banked. The normal free 480 companion-minutes remain unchanged, and Glittering Medals are not consumed.
  • AI Party expanded to raids and sieges — companions may now assist against ordinary, Featured and Grand Bosses, enter boss zones, and accompany parties during castle sieges. Featured bonuses remain based on real-player damage, and siege companions remain PvE-only.
  • AI Party raid healing accelerated — companion healers now react at safer projected-HP thresholds during raid pressure, prefer fast heals, reserve more MP, restrict long group casts to stable damage, and interrupt a slow heal when an emergency develops.
  • AI Party raid recovery improved — healers now sustain fast emergency healing from 75% projected HP, resurrect fallen companions while safely protected by the tank, and automatically revive dead companions beside a leader who returns to town after a full wipe.
  • AI Party raid tanking strengthened — tanks now proactively claim every linked raid minion, continuously maintain a hate margin over the healer, rotate single and area provokes across loose enemies, and use Vengeance or Ultimate Defense with Shield Fortress during the opening minion phase.
  • AI Party equipment and raid healing improved — companions now use role-appropriate special-ability weapons from C-grade through A-grade, including Acumen for healers and mages. During raid pressure, healers now pre-cast against projected damage and continue fast single-target healing until the target is full.
  • Dynamic wandering AI added — towns with real players now gain moving AI visitors, while level- and area-matched AI hunting groups appear only near active open-world players instead of occupying empty zones.
  • Respectful AI hunting and defence — wandering hunters yield player-claimed monsters without reducing rewards, never loot or award PvP credit, and defend themselves only against their direct attacker with a limited leash.
  • Rare Reaper encounter added — a level-scaled Reaper may hunt one eligible PvE player only when at least four distinct connected IPs are online; its lethal deaths have no XP, item, PvP, karma, clan or death-penalty consequences.
  • Reaper template cleanup — Reaper actors now use the standard AI title directly, avoiding template normalization warnings during server startup.
  • AI combat statistics added — character profiles now track AI players defeated, deaths to AI, mutual AI PvP wins, unopposed AI PK kills, Reapers defeated and deaths to the Reaper separately from official PvP/PK totals.
  • Raid kill Discord attribution corrected — raid and grand-boss kill notices now list the nearby real members of the killing party captured at the exact death event instead of naming an inferred top contributor.
  • Reaper encounter safeguards extended — supervised encounters revalidate target health, combat state and restricted-zone safety after the warning while retaining the single-Reaper cap, leash, lifetime and protected deaths.
  • Fixed the .daily reward command and restored direct Life Stone use from inventory.
  • Special event targets now announce their name, general area, exact special loot, and time limit in game and on Discord; kill and expiry notices confirm the rewarded winner or that the reward went unclaimed.
  • Maximum enchantment increased from +16 to +25 for weapons, armor, full armor, and accessories; existing normal and Blessed Scroll success rates are unchanged.
  • AI Olympiad opponents now engage reliably, use coherent class equipment and skills, take normal competitive damage, and resolve timed matches by damage dealt.
  • Fixed AI Olympiad opponents stopping after their first physical hit or offensive skill; their match target now remains active for the full fight.
  • AI Olympiad opponents are rebalanced around unbuffed combat values, and the roster expands from 8 to 24 class-correct templates selected uniformly at random for every match.
  • When more than three genuine players are connected to the server, an unmatched Olympiad registrant now waits at least one minute for a real opponent before AI fills the match; with three or fewer online players, AI remains immediate.
  • Discord changelog announcements now follow the newest published release by timestamp, merge same-date scroll aliases, and show the five newest entries instead of silently reusing an older daily section.
  • Admin-triggered Reaper encounters now bypass target state and zone restrictions, use a reliable nearby spawn fallback, and display their bilingual warning fullscreen.
  • Enchant statistics now show ordinary risk attempts by character, item, grade and equipment type, including success rates, highest successful levels and a recent-attempt feed; safe and Blessed attempts remain excluded.
Scroll XXXV
13 July, A.D. 2026
  • Daily Featured Raid notification fixed — daily rollover and GameServer recovery now refresh the selected boss ID, name, and location, so Discord activation embeds identify the raid boss.
  • Featured Raid recovery hardened — an invalid active state without a boss is now rescheduled after GameServer restart, preventing blank Daily Featured Raid notifications after recovery.
  • Public feature guide and navigation consistency pass — the active EN/CZ guide now documents quick sell, Secret Book of Giants drops, quick/re-augmentation and Alt+B personal warehouse access; shared pages refresh consistently, and profile/clan/map links preserve the selected language.
  • Fake-player stabilization and world polish prepared — all visible fake titles are normalized to AI, class/skill/route data is validated, item pickup and rewards remain disabled, farming scans are bounded, and deterministic squad/POI behavior is installed behind a disabled switch.
  • Deterministic AI party companion foundation prepared — five level-matched PvE roles, native party UI, .aiparty controls, shared account allowance, coordinated role behavior, full human rewards with required real damage, and strict PvP/economy/public-list exclusions are installed without any local/cloud model or external AI service. Companions and raid support remain disabled pending private canary and soak tests.
Scroll XXXIV
Discord updates - 8 July 2026
8 July, A.D. 2026
  • High-level regular raid bosses level 76-80 now have a calibrated 5% chance to drop 1 Secret Book of Giants for skill enchantment.
Scroll XXXIII
Discord updates - 7 July 2026
7 July, A.D. 2026
  • Added quick sell for crafting materials and craft key materials: using/right-clicking an eligible material stack sells the whole stack at the normal merchant sell price.
  • Quick sell skips recipes, quest items, chest keys, consumables, currencies, unsellable items, and items with active item handlers; refund behavior is respected when enabled.
Scroll XXXII
Dragon Hunt League
7 July 2026
  • Dragon Hunt League staged — eligible raid and grand-boss kills now earn personal points and DB-backed Raid Marks when the player is real, connected, nearby, and no more than 9 levels above the boss
  • Event cash-out added — players can open .dragon or Alt+B Dragon Hunt to claim kill milestones and spend Raid Marks on enchant scroll bundles, Glittering Medals, 60% S recipes, and weekly-limited Blessed scroll rewards
  • Website Events section added — the public site now includes Dragon Hunt rules, reward tiers, live leaderboards, unique-boss rankings, recent event credits, and a JSON API for the event page
  • Events navigation unified — the homepage now has one Events & Custom Features category linking to /events, where Dragon Hunt League appears first above the full server feature guide
  • Chronicle scroll labels normalized — public changelog scrolls now use one sequential Roman-number format for manual, Discord, and automated releases
  • Dragon Hunt event page polished — status, rules, rewards, and empty leaderboards now use the same table layout as the rest of the website
  • Czech event copy cleaned up — Dragon Hunt labels and rule text now use proper Czech diacritics
  • Dragon Hunt Czech labels polished — Czech rule and reward table labels now avoid mixed English terms
Scroll XXXI
Gold Bar banking and clearer gameplay guide
6 July, A.D. 2026
  • Gold Bar banking enabled — players can use .deposit to convert 500,000,000 adena into 1 Gold Bar and .withdraw to convert 1 Gold Bar back with no fee; .bank shows the rate in game.
  • Gameplay guide refreshed — the public website now documents Gold Bar storage, Mold Hardener in the Materials shop, and the removed clan level-up member-count gate from level 6 onward.
  • Town Trader and Alt+B Merchant: Gemstone D, C, and B are now available in the Materials shop.
  • Prices follow standard shop values: 2,000 / 6,000 / 20,000 adena each.
  • Inventory and personal warehouse base capacity increased to 280 slots for all races; fishing expansions can raise personal inventory and storage up to 299 client-safe slots.
  • Clan warehouse capacity increased from 200 to 280 slots.
  • Rankings page now includes Olympiad and territory standings — Castles, Clan Halls and Olympiad moved out of the old Status page; Olympiad now shows current cycle standings, heroes, recent fights and AI-assisted match totals in sortable tables.
  • Bilingual Gameplay 101 guide added — a new searchable guide covers all 31 Interlude end classes through 13 practical archetypes, with Bartz-specific buffs, dyes, equipment, tattoos, Auto Play, raids and PvP notes.
  • Crafting and farming routes documented — A/S recipe quests, Bartz-adjusted quest quantities, enchant sources, adena, Ancient Adena, spoil materials, medals and other valuable drops now link directly to the live drop database and map.
  • Gameplay guide quest routes improved — every listed A/S crafting and farming quest now names its live quest giver and links directly to that NPC’s configured spawn on the world map
Scroll XXX
Discord updates - 4 July 2026
4 July, A.D. 2026
  • Fixed Pagan Temple access: the final doors to High Priestess van Halter now open correctly with the Key of Darkness.
  • Alt+B now includes a personal Warehouse page for depositing and withdrawing items without visiting a warehouse NPC.
  • Added quick augmentation: double-click a Life Stone to augment your currently equipped eligible weapon, using the same Life Stone, Gemstone and augmentation chances as the normal blacksmith window.
  • Existing augmented weapons are not overwritten by quick augmentation; remove the augmentation first if you want to reroll.
  • Life Stone re-augmentation improved — clicking a Life Stone now replaces the augment on your equipped main-hand weapon directly, so you no longer need to cancel the old augment at a blacksmith first.
  • Champion monsters can now spawn on high-level normal monsters up to level 87; champion chance and reward multipliers are unchanged.
  • Alt+B and targeting restored — server scripts now load correctly again after the Life Stone hotfix, restoring Community Board, item handlers and target handlers.
  • Fixed strider/pet control item availability in trade and private sale lists after pet inventory state changes. Empty, unsummoned striders can be traded or sold reliably; pet inventory must still be empty to protect stored items.
Scroll XXIX
Discord updates - 3 July 2026
3 July, A.D. 2026
  • Attack Sailren! can now be started at Shilen's Stone Statue by level 77+ characters without completing the old The Name of Evil - 2 prequest; Gazkh is still required and consumed for Sailren entry.
  • Spoil rewards now keep the advertised Bartz rate when chance reaches 100%: excess spoil chance is converted into sweep quantity instead of being lost.
  • The Drop/Spoil database now displays spoil quantities using the same overflow-adjusted rate logic as the GameServer.
  • Giants Cave: Increased the Mysterious Book chance in Exploration of the Giants Cave, Part 1 from 0.1% to 1% per eligible kill, making the Part 2 dictionary unlock fit Bartz quest rates.
  • The Finest Food quest now awards 3-6 ingredients per eligible Hot Springs kill instead of one, reducing the grind while keeping the 100/100/100 turn-in requirement.
Scroll XXVIII
Discord updates - 2 July 2026
2 July, A.D. 2026
  • Soul crystal leveling on eligible high-stage raid bosses has been retuned: stage 10-12 crystals now have a much higher chance to charge, and multiple carried crystals now show the normal resonance failure instead of silently doing nothing.
Scroll XXVII
21 June 2026
  • Daily Featured Raid grace handling fixed - featured bosses now remain eligible through the configured grace window after the main timer expires, so late kills are recorded in the Daily Featured Raid history instead of falling back to ordinary raid logs.
Scroll XXVI
Clearer Olympiad web stats
5 July, A.D. 2026
  • Olympiad web stats clarified — the public Olympiad panel now separates player-vs-player fight history from AI opponent totals and correctly counts AI losses versus draws.
  • Into the Flame: Vacualite Ore now drops at 100% from the Garden of Wild Beasts Kookaburras, Bandersnatches and Grendels, giving 3-6 ore per kill until the 50 required pieces are reached.
  • Strider bugles can now be traded between players and listed in private sell stores once the strider is unsummoned and not mounted.
  • Reduced Antharas and Valakas scripted attack damage to match the Bartz small-population grand-boss tuning. HP, defence, drops, and access rules are unchanged.
  • Fixed Strider dismounting in high-altitude areas such as Baium/ToI rooftop while keeping Wyvern landing restrictions unchanged.
  • Mold Hardener is now available in the Town Trader and Community Board Materials shop.
  • Clan level-up member-count requirements are removed from level 6 onward; reputation, SP, adena, and clan item requirements remain unchanged.
  • AI Olympiad opponents rebalanced — NPC-backed Olympiad opponents now use unbuffed combat stats instead of full-buff-level damage and keep only normal class/self skills.
  • Grand-boss damage retuned — Valakas, Antharas, Baium and Frintezza/Scarlet now use lower high-level attack and offensive skill power, targeting roughly 2-3k Valakas hits against fully buffed players instead of ~5k spikes.
  • Noblesse Blessing is instant — Noblesse Blessing now casts immediately while keeping its normal cost, duration and reuse.
Scroll XXV
Raid wipe taunts deduplicated
25 June, A.D. 2026
  • Raid wipe taunts deduplicated — when a raid boss or its guards kill players, the in-game and Discord taunt now fires once per party and raid group during the cooldown instead of repeating for different guards.
  • Mr. Cat shop updated — Wind, Star and Dusk Strider bugles are now available for Adena, Ancient Adena and Glittering Medals, while regular A/S enchant scrolls now cost doubled Adena plus 100 Medals.
  • Trader arrows added — Town Trader and the Community Board merchant now sell all standard bow arrows in the Shots section: Wooden, Bone, Fine Steel, Silver, Mithril and Shining Arrows.
  • Field AI are spread through more hunting zones, can farm local monsters, defend themselves, and engage PvP-flagged or PK players while still avoiding GMs, offline play, safe zones and fake-player infighting.
  • Olympiad can now create an AI opponent when only one real noble is available. AI opponents use separate win/loss tracking and virtual points, give normal Olympiad point changes, and cannot become heroes or enter hero rankings.
  • AI adventurers have been rebuilt across towns and hunting grounds: every AI now has a unique name, town AI use only D/C/B-grade gear with no hero aura, and Giran/Goddard include shop notices pointing players to the other market hub.
  • Discord and in-game custom announcements now use Czech as the primary language, and the website adds AI Olympiad details plus a public castle/Olympiad/clan-hall status page.
  • Town Trader and Community Board Soul Crystal shops now open correctly and sell red, green and blue Soul Crystals from stage 1 through stage 10 for crystallization crystals instead of adena.
Scroll XXIV
Clearer player markers on the world map
24 June, A.D. 2026
  • Soul Crystal shop added — Town Trader and the Community Board merchant now sell Red, Green and Blue Soul Crystals Stage 1-5 for adena, making early special-ability weapon upgrades easier to start.
  • Raid boss defence rebalanced — raid and grand bosses now use lower P.Def and higher M.Def scaling, making fighter damage more competitive against mage damage while keeping boss HP, attack, rewards, and respawns unchanged.
  • World-map player markers improved — active online characters and Offline Play farmers now have separate map layers, separate legend counts, and higher-contrast markers instead of small low-visibility dots.
Scroll XXIII
Auto Play Healer leash and resurrection cleanup
23 June, A.D. 2026
  • Legacy of Insolence rewards corrected again — blueprint and document turn-ins now grant the matching 60% boots, gloves, and helm/circlet recipe set instead of random repeats, key materials, or adena.
  • Auto Play Healer no longer treats Resurrection as a normal selected rotation skill; automatic resurrection now runs only through the opt-in party resurrection setting.
  • Auto Play Healer positioning is leashed to the party leader: it will not chase distant corpses, and manual repositioning away from AoE is preserved within a bounded support range.
  • Raid boss Discord notifications fixed - boss-kill alerts now post only for live kills detected by the poller, while historical catch-up records are stored silently instead of arriving as delayed batches.
  • Offline Play raid attribution fixed - normal raid-boss announcements and history now credit Offline Play contributors when they earned the raid points.
  • Kadmos Noblesse requirement updated - Kadmos now requires a credited Flame of Splendor Barakiel raid-boss kill in the character's kill log, instead of generic raid participation, before granting Noblesse.
  • Kronika release merging fixed - staged rollout changelog fragments now collapse into the existing scroll and skip duplicate entries, so Discord notices track the visible public Kronika correctly.
Scroll XXII
Reliable Auto Play buff timers
22 June, A.D. 2026
  • Fixed Tank Auto Play so Aggression and Aura of Hate respect the configured aggro interval while normal attacks and selected combat skills continue between casts.
  • Damage Auto Play no longer spams Aggression or Aura of Hate continuously; hate skills now use the configured aggro interval.
  • Seal Stone exchange now offers bulk bundles of 1,000 Blue, Green, or Red stones, allowing large Ancient Adena conversions in one transaction while retaining single-stone exchanges for remainders.
  • Short active-skill timers fixed — active and augmentation buffs now expire normally during Auto Play and Offline Play; only the configured two-hour support-buff list pauses while farming
  • Legacy of Insolence blueprint rewards fixed — Walderal now always grants a 60% A-grade armor recipe from the selected Dark Crystal, Tallum, Nightmare, or Majestic set instead of sometimes giving a key material.
  • Discord bug reporting improved — reviewed reports now receive a clear staff decision, and accepted fixes receive a short reply after successful deployment
  • Discord feature requests improved — suggestions now follow the same reviewed decision and completion-response workflow as bug reports
  • Raid boss defence rebalanced: raid and grand bosses now use lower P.Def and higher M.Def scaling, making fighter damage more competitive against mage damage while keeping boss HP, attack, rewards, and respawns unchanged.
  • Town Trader and the Community Board merchant now sell all standard bow arrows in the Shots section: Wooden, Bone, Fine Steel, Silver, Mithril, and Shining Arrows.
  • NPC Cancel Magic now respects buff-cancel resistance and no longer removes all buffs unconditionally.
  • Hot Springs Flu and Malaria now apply directly at level 4 from Hot Springs monster infection and last 2 hours.
  • Fixed soul crystal leveling for crystals obtained outside the Enhance Your Weapon quest and made party random leveling select only eligible crystal holders.
  • Hot Springs Rheumatism and Cholera now apply directly at level 4 and last 2 hours.
  • Dark Avenger's Dark Panther summon now lasts 60 minutes, with its C-grade crystal upkeep spread across the longer duration.
  • Fixed a swimming/oxygen issue where breath damage could continue after leaving water or teleporting away.
  • Champion monsters now have boosted spoil chance for material farming, while normal monster spoil rates remain unchanged.
  • Reduced lag when equipping and unequipping items by deferring routine item database writes until character save while keeping forced item saves enabled.
  • Offline Play now saves the character's current class and location when it starts, preventing stale class or position restoration after relog/restart.
  • Offline Play start now handles invalid detached-client state safely instead of throwing an error.
Scroll XXI
Sharper party support and visible raid victories
21 June, A.D. 2026
  • Live Discord widget added — the homepage now shows the Discord community beside the live server counters instead of using only a header link
  • Unrestricted camera zoom added — the hosted system client now removes the configured zoom-in and zoom-out limits; re-download system-mobius.zip, replace the system folder and restart the client
  • Healer positioning and healing priorities upgraded — Healers maintain a 350–550 range band around the party leader, use configurable normal/emergency heal thresholds (70%/40% by default), and prioritize fast emergency heals before other support actions
  • Damage characters now protect Healers — after finishing their current target, Damage Auto Play peels mobs or raid guards targeting an active Healer while leaving the raid or grand boss itself on the leader
  • Offline buy shops added to live statistics — the homepage now shows a separate Offline Buy counter instead of exposing only sell, craft and buff stores
  • Aura Flare Auto Play repaired — selected Aura Flare now remains in the normal damage rotation and follows its real reuse instead of being delayed by the 60-second debuff retry policy
  • Healers now assist the party leader — after resurrection, cleansing, healing and buffs, the Healer role casts selected attack skills on the leader's valid target; conditional skills such as Might of Heaven still require an eligible undead target
  • Raid victories announced in game — regular and grand-boss deaths now broadcast the boss and credited killing player, including summon-owner attribution, without duplicating Daily Featured Raid messages
  • Tank and Healer Auto Play refined — Tanks automatically pulse their highest Aura of Hate on the configured timer and use Aggression immediately to rescue threatened party members; manually positioned Healers remain free while the leader is stationary and resume following when the leader moves.
  • Daily Featured Raid announcements reduced — advance warnings are silent; the raid now announces only activation and one final result when it is defeated or despawns.
Scroll XX
Cleaner drops and a roomier field guide
20 June, A.D. 2026
  • Parked Offline Play characters preserved — characters seated before detaching remain seated after a GameServer restart, so passive power-level boxes no longer follow the leader into danger
  • EXP-mob targeting completed — Monster mode now recognizes every attackable positive-EXP NPC, including Primeval Isle pack minions, without mistaking their pack-leader target for another player's claim
  • Raid-group targeting added — the new Raid bosses target mode hunts only raid groups and clears linked living guards before attacking the boss; Any Target uses the same order after engaging a raid
  • Automatic party support expanded — Noblesse characters maintain Noblesse Blessing on nearby party members, and the opt-in Auto resurrect party setting uses Healer resurrection spells or Blessed Scrolls with automatic acceptance for Auto Play party members
  • Primeval skill manuals removed — Ancient Tactical Manuals no longer drop from Velociraptors, Ornithomimus or Tyrannosaurus because skills are learned automatically
  • Wide-screen layout expanded — public pages now use available desktop width up to 1680 px while preserving compact tablet and mobile layouts
  • Dedicated Auto Play guide added — role selection, setup, party behavior, Offline Play workflow, safety rules and every related control now have structured sections in English and Czech
  • Clan reputation added to raid victories — eligible parties with at least two nearby real members award every represented level-5+ clan 5× boss level reputation from regular raids or 10× from grand bosses, provided nobody nearby exceeds the boss by more than ten levels
  • Grand-boss party entry simplified — one Blooded Fabric, Portal Stone or Vacualite Floating Stone from the party leader now admits nearby party members to Baium, Antharas or Valakas; solo entry remains available
  • Events and custom features guide added — active events, progression rates, raid rules, economy conveniences, Offline Play and community systems now have one bilingual newcomer-facing reference
  • Command guide compacted — Auto Play commands remain available as a quick reference without forcing unrelated command cards into tall empty columns
Scroll XIX
Smarter Auto Play support
19 June, A.D. 2026
  • Monster-map loot layout improved — selected monster and item results now use the full page width above the world map instead of a narrow side column
  • Native Bartz monster atlas added — the world map now searches monsters and items, displays every fixed spawn point or territory from the active datapack, and shows the server's own rate-adjusted drop/spoil tables without external location links
  • World-map coordinates corrected — player, boss and monster markers now use the Interlude map's exact 400-coordinate-unit projection instead of the previous stretched approximation
  • Community Board layouts repaired — Scheme Buffer and Global Gatekeeper pages now use Interlude-safe fixed buttons, and all 182 travel destinations are ordered by their town or territory
  • Carrying capacity raised again — every character now receives 100× the retail weight limit while inventory slot limits remain unchanged
  • Live character telemetry added — website online, Offline Play, life, HP/MP/CP, EXP and map state now come from a GameServer snapshot refreshed every minute; character pages refresh on the same interval
  • Offline Play cleanup hardened — real titles are persisted separately and restored on reconnect, while a detached farmer is now removed from Offline Play unconditionally after death
  • Augmentation skills decoded — active, passive and triggered Item Skills are shown by readable name, activation type, level and chance instead of internal option codes
  • External spawn maps added — Drop/Spoil monster details and raid-boss lists now link directly to their PMfun location pages
  • Crafting preview client patchrecipe-c.dat now shows the same tripled Soulshot, Spiritshot and Blessed Spiritshot quantities that the server creates; re-download the system patch and restart the client
  • Close-range AoE Auto Play repaired — caster-centered skills such as Aura Flash, Whirlwind and Thunder Storm now approach a valid enemy before casting instead of firing outside their effect radius
  • Healer support expanded — selected Cleanse, Purify, Cure and summon cure skills cast only when an in-range party member has a matching removable debuff; group heals are prioritized when multiple members fall below the configured HP threshold
  • Tank aggro pacing added — Tank Auto Play uses a shared configurable 5–120 second interval for Aura of Hate and Aggression, defaulting to 30 seconds and persisting through relog and Offline Play
  • Auto Play controls moved up — role selection, start/stop and Tank aggro timing now appear at the top of the .play window
  • Support buffs preserved while farming — long positive support buffs pause during Auto Play and Offline Play while debuffs, toggles, healing-over-time and short tactical effects continue normally
  • Shot crafting output tripled — crafted D–S Soulshots, Spiritshots and Blessed Spiritshots now produce three times as many shots from the same recipe ingredients
  • Seal Stone quantities doubled — all Blue, Green and Red Seal Stone monster-drop quantities were doubled while their normal 3/5/10 Ancient Adena exchange values remain unchanged
Scroll XVIII
Safer offline recovery
18 June, A.D. 2026
  • Auto Play role menu cleaned up — Damage, Spoil, Healer and Tank now use a clear vertical layout that fits the Interlude window
  • Auto-potions start with Auto Play — starting any .play role now also enables automatic HP/MP/CP potions; .play stop leaves them active and .apoff remains the explicit off switch
  • Offline restart recovery hardened — restored farmers return with full HP/MP/CP, rebuild their party first and resume their saved role, supplies and HP/MP/CP auto-potions under a 10-second protection period
  • Offline parties now survive restarts — detached party membership is stored continuously and retained across clean or unexpected GameServer restarts
  • Restored farmers stay visible — reboot-restored Offline Play characters now report the dedicated Offline Play state instead of appearing fully offline on the website
  • Offline Play life status corrected — active detached farmers are now shown as alive from their authoritative in-world status instead of stale HP saved in the character database
  • Character profiles expanded — public profiles now show HP/MP/CP, level EXP progress, permanent STR/DEX/CON/INT/WIT/MEN, active party members and clean human-readable augmentation effects
  • Global travel fully opened — Fiorella and the Community Board now cover every existing global destination, all unique Noblesse teleports and Primeval Isle for free; every catacomb and necropolis now lands beside its interior Ziggurat
  • Scheme Buffer added to Alt+B — the Community Board now shares Thiago's complete schemes, manual buffs, auto-buffs, pet targeting, heal and cleanup workflow with the same safety rules
Scroll XVII
Auto-play roles and cleaner item stats
17 June, A.D. 2026
  • Role-based Auto Play prepared.play now starts as Damage, Spoil, Healer or Tank; roles persist through relog and offline play, with Spoil prioritizing spoil/sweep, Healer following and healing the party, and Tank protecting party targets
  • Item HP/CP stat parser fixed — item XML bonuses using maxHp and maxCp are now accepted by the GameServer item parser instead of being logged as unhandled stats
  • Nightmarish Tattoo HP bonus restored — the existing +260 HP bonus on Nightmarish Tattoo now loads through the normal item stat system
  • Website pacing cleaned up — public pages now refresh every 5 minutes, live player status is shown before the daily featured raid, and offline economy counters separate offline play, selling, crafting, and buff stores
  • Raid kill attribution improved — boss Discord announcements now prefer the raid points gained for the latest kill instead of stale cumulative totals
  • Skillbook drops re-audited — remaining NPC drops for skill books were removed from live and source data, including the high-level Spellbook - ... format such as Spellbook - Balance Life; Orc amulets, summon blueprints and forgotten scrolls are also removed because skills are auto-learned
  • Auto-farm and offline play follow-up applied — targeting now prioritizes mobs attacking you, your summon or party, Hot Springs-style false path blocks no longer hide visible valid mobs, selected debuffs apply before damage skills, and selected heal skills can heal you or party members below the configured HP percent
  • Auto-farm debuff and targeting hotfix — failed or resisted debuffs such as Surrender now retry the same mob after 60 seconds instead of spamming, and target selection now uses mob aggro lists plus a line-of-sight fallback so aggressive/social mobs are less likely to be ignored
  • Auto-farm stuck target guard applied — auto-farm now clears a selected mob if its HP does not move for 15 seconds and temporarily skips it so another target can be selected instead of staying stuck
  • Offline-play web status fixed — the homepage, online list and map now count detached online=2 offline-play characters consistently with rankings and profiles
  • Offline-play life state added — online/offline-play tables, map popups and character profiles now show whether detached farmers are alive or dead based on current HP
  • Auto-spoil and sweep improved — spoilers using auto-farm now treat Spoil as a priority skill and automatically look for nearby spoiled corpses to sweep before moving to the next target
Scroll XVI
Cleaner raid signals
16 June, A.D. 2026
  • Adena drops guaranteed — monsters that have adena in their drop list now always drop it; amount scaling still follows Bartz rates, champion bonuses and player bonuses
  • Raid-boss taunts cooled down — only the first eligible player killed by the same boss is announced, then that boss stays quiet for 15 minutes
  • Offline buff shops opened up — player buff stores can now start prices from 1 adena, with stricter validation for invalid or oversized prices
  • Featured raid party visibility added — recent Daily Featured Raid kills now show the killing party that attended, while the top damage contributor remains highlighted as winner
  • Boss enchant drops clarified — normal and Blessed enchant scrolls already present in boss drop tables remain standard boss loot; featured raids add separate bonus scroll rewards on top
  • Item icons restored locally — drop tables and public armory profiles now use the server's mirrored item PNG icons, with a styled fallback for rare missing assets
  • Life Stones fully stackable — Life Stones now stack server-side and the hosted system patch marks them stackable in etcitemgrp.dat; redownload system-mobius.zip to see item counts in the client
  • Offline craft MP regeneration raised — detached private manufacture shops now regenerate MP at 100× speed for faster bulk crafting
  • Boss jewels removed from player shops — Queen Ant Ring and other grand-boss jewels were rechecked and are not available in player-facing GM shop multisells
  • Buff duration coverage expanded — sell-buff, Community Board, scheme-buffer and pet support buffs now follow the two-hour player-buff policy, including War/Earth Chant, CoV, Magnus, Prophecies and Queen/Seraphim effects
  • Community Gatekeeper reverted — the Fiorella-synced Alt+B Gatekeeper was reverted to the stable original Community Board teleport implementation after Interlude client crashes
  • High-level quest farms tuned — important Interlude repeatables in Ketra/Varka, Forge, MoS/Pagan, Stakato, Primeval, Giants Cave, Forest of the Dead, Pavel and similar zones now follow the TOI baseline: primary quest items drop reliably in 3–6 quantities while rare/access mechanics stay separate
Scroll XV
The daily challenge
15 June, A.D. 2026
  • Daily Featured Raid Boss implemented — one curated regular raid boss matching the active population is temporarily upgraded at its original location during three daily attempt windows
  • Featured raid combat and rewards — featured bosses receive 2× core combat stats and 2.5× their live drop chances; the top eligible damage contributor receives three grade-appropriate enchant scrolls and a 25% Blessed Scroll roll
  • Persistent and recoverable event lifecycle — schedules, attempts, kills, HP state and notifications survive restarts; fake players, offline play, GMs and disconnected characters cannot damage or receive featured credit
  • Featured raid status added — the website, Community Board and Discord now show warnings, activation, timeout, winners and the next attempt
  • Character rankings and profiles upgraded — every character leaderboard column is sortable and public profiles now show paperdoll equipment, enchants, decoded augmentations, dyes, subclasses and raid history without exposing private account, IP, coordinate or inventory data
  • Tower of Insolence quest collections repaired — primary repeatable quest items now drop from every eligible mob in quantities of 3–6, while rare secondary rolls and reagent branch mechanics remain intact
  • Social raid rewards introduced — eligible regular-raid parties earn 2,000,000 Ancient Adena per additional unique IP; nearby members must be real connected players and no member may exceed the boss by more than eight levels
  • Regular raid lifecycle standardized — every regular raid boss now uses an absolute random 6–12 hour respawn, and existing dead-boss timers were corrected to the same rule
  • Raid bosses learned to taunt — rate-limited boss-kill messages are broadcast in-game with ASCII-safe Czech and relayed to Discord with proper Czech text
  • Fake-player combat stat bounds repaired — two AI templates exceeding Mobius's supported base-stat range were capped safely; the fix applies after the next GameServer restart
  • Character rankings expanded — Most Played, PvP and PK now include every non-GM character above level 10, while raid-killer tables include all eligible participants; tables stay compact until expanded and sorting uses the complete dataset
  • Summoner party buff duration staged — Blessing and Gift of Queen and Seraphim will last 2 hours after the next GameServer restart, matching the server's normal buff policy and making player buff shops practical
Scroll XIV
Shared clan stores
15 June, A.D. 2026
  • Clan warehouse access expanded — every clan member can withdraw items from the clan warehouse instead of only the clan leader
  • Base material recipes added to the Town Trader — 29 functional recipes for processed crafting materials are available through the NPC and Community Board merchant for 1,000,000 adena each, providing a convenience alternative to farming them
Scroll XIII
A connected world
14 June, A.D. 2026
  • Worldwide shout chat enabled — messages sent through the ! channel now reach online players across the entire world; a five-second flood protection interval limits spam
  • Offline craft MP regeneration accelerated — detached private manufacture shops now regenerate MP at 10× speed so customers can order larger batches of shots and other consumables
  • Raid-boss page consolidated — alive and respawning raid bosses now share one dynamically searchable table at the top of the boss page
  • Shift-click monster information enabled — players can Shift-click living NPCs to inspect statistics and rate-adjusted drop/spoil lists
  • Tattoo effects repaired — all twelve tattoos now use explicit equip-time passive bonuses so every advertised stat increase applies reliably
  • Community Board online list added — players can now see genuinely connected non-GM characters with their level, class and clan; offline play and offline stores are excluded
  • Offline buff market enabled — players can use .sellbuff to list learned buffs such as CoV plus level-appropriate Queen and Seraphim buffs, set adena prices, then use .offline to keep the buffer available after disconnect
  • Community Board online-list crash fixed — unsafe row styling that crashed the Interlude client HTML parser has been removed
Scroll XII
Tower supplies
13 June, A.D. 2026
  • Tower of Insolence quest drops reviewed — Legacy of Insolence Ancient Papyrus now drops from every eligible quest mob instead of the previous 25-46% chances; Shrieks of Ghosts and Supplier of Reagents rates were reviewed and retained to preserve their rare-item and mixing loops
  • Mana Potions strengthened — Mana Potion now restores 400 MP per use instead of 100 MP, reducing excessive potion spam for high-level characters
  • Champion adena raised — Champion monsters now drop 12× the adena of their normal versions, making their 8× HP encounters worthwhile
  • Boss-killer leaderboards made permanent — raid and grand-boss rankings now aggregate the complete recorded kill history instead of the transient in-game raid-point table
  • Heavy Medal made permanent — medal drops, Roy and Winnie the Cat now remain active continuously instead of expiring after the May event window
  • Grand-boss progression opened — Frintezza now accepts one party of 2-9 level 74+ players; every grand-boss template now consistently uses 50% HP/attack, 70% defence and 30% regeneration
  • Grand-boss guide and weekly target added — the website and Community Board now explain every entry route, while Discord announces a featured Saturday 20:00-22:00 CEST raid target
  • Small-population clan progression enabled — clan wars now require 3 members and clan level 6-10 requirements are reduced to 5/7/10/12/15 members
  • Noblesse path made meaningful — Kadmos is available in Giran and requires level 75, a completed subclass, recorded raid participation and 50,000,000 adena
  • Fake-player and death-penalty cleanup — fake-player kills no longer award PvP points, AI players understand common Czech questions, and the mob death-penalty debuff is disabled
  • Enchant statistics corrected — public counters now include only ordinary enchant attempts that reached the break-risk range; safe and Blessed Scroll attempts are ignored
Scroll XI
Faster resummons
30 May, A.D. 2026
  • Servitor summon cooldown shortened — low-level summoner servitor spells now reuse after 4 minutes instead of the long retail-style cooldown, making accidental deaths and resummons much less punishing
  • Powerlevel party XP enabled — party XP cutoff is now disabled, so lower-level boxed characters can keep receiving XP even when grouped with much higher-level characters
  • Repeatable quest drops boosted — Yoke of the Past and similar grind-repeatable quests now use guaranteed quest-item drops on eligible mobs instead of the earlier 50% baseline
  • Homepage status moved up — live server counters now sit directly below the main menu so population, offline play, raid status and uptime are visible immediately
Scroll X
Cleaner drops
29 May, A.D. 2026
  • Skill amulets removed from mob drops — Orc skill amulets were removed from monster drop tables to match the no-spellbook progression setup
  • Seal stone exchange added — Town Trader and Community Board Merchant now exchange Blue, Green and Red Seal Stones into Ancient Adena at their normal 3/5/10 rates
  • Fiorella travel expanded — Global Gatekeeper now includes direct Tower of Insolence 1F, 6F and 9F teleports, and Community Board Gatekeeper has been expanded to mirror the town service more closely
  • Raid boss cancel pacing adjusted — BOSS Cancel Magic now has a 20-second reuse delay so raid bosses can still cancel, but no longer chain-cast it several times in a row
  • Quest drop audit — repeatable farming quests were reviewed and low hardcoded quest-item chances were raised to a practical Bartz baseline, with Yoke of the Past and similar grinds now starting at 50% instead of retail-low values
Scroll IX
Ink regains its bite
27 May, A.D. 2026
  • Tattoos restored — all twelve underwear-slot tattoos now have clear stat effects matching their names: P.Atk, critical damage, evasion, Max MP, critical rate, accuracy, run speed, attack speed, M.Def, casting speed, M.Atk and Max HP
  • Tattoos added to Cosmetics — Town Trader and Community Board Cosmetics now sell every tattoo for 200 Glittering Medals plus 5,000,000 adena
  • Raid boss medal rewards — every raid boss now has an exact 100% chance to drop 1-10 Glittering Medals; the reward is calibrated against Bartz raid rates so the amount does not multiply
  • Rare raid boss tattoos — raid bosses now have an exact 5% chance to drop one random tattoo, calibrated against the 10× raid drop chance rate
  • Tattoo guide added — the website now lists every tattoo effect and where to get them
Scroll VIII
Records made useful
18 May, A.D. 2026
  • Leaderboards simplified — the Top Level panel was removed and Most Played now shows clan, alliance and last online time in DD/MM/YYYY HH:mm format
  • Enchant history fixed — item enchant logging is now enabled, so future successful and failed enchant attempts feed the web enchant counters
  • Website navigation cleaned up — the homepage now stays focused on setup, progression, commands and live status; map, boss tools, rankings and changelog moved to separate pages, with older changelog scrolls collapsed by default
  • Map page fixed — the standalone world map now loads the same Leaflet initializer as the homepage map and has an image fallback if scripts fail
  • Map fallback polished — the static fallback image is now hidden once the interactive Leaflet map initializes, avoiding a doubled map layer
Scroll VII
Daily supplies adjusted
17 May, A.D. 2026
  • Economy/drop audit pass — custom shops were checked against live 10x/20x rates, equipment shops remain limited to normal D/C/B drops, C/B Soulshot pack prices were reduced, and material labels were corrected
  • Offline/autofarm UX polished.offlineplay now gives clearer in-game guidance, the .play window includes range context and an Offline Play button, the command guide explains the full flow, and admin status separates active players from offline farmers
  • Offline play title cleanup — characters returning from .offlineplay now restore their real title instead of keeping the temporary OFFLINE marker
  • Daily bonus pool expanded — the random .daily bonus now combines utility scrolls, medals, gemstones and D/C/B/A enchant scrolls into one larger equal-chance pool
  • Daily reward updated.daily now gives 500k adena, level-scaled Soulshots and Blessed Spiritshots, 50 Greater Healing Potions, 50 Mana Potions and one random bonus item; regular Spiritshots and CP potions were removed
Scroll VI
Words made whole
15 May, A.D. 2026
  • Online status split — the website now separates actively connected players from .offlineplay farmers in counts, tables, profiles and map markers
  • Command guide localization fixed — the .offlineplay command description now renders properly in Czech instead of falling back to English
Scroll V
First steps made clearer
14 May, A.D. 2026
  • Offline play enabled — .offlineplay now keeps auto-farm running after disconnect, marks characters with OFFLINE and logs them out on death
  • Trader consumables expanded — Town Trader and Community Board shops now sell practical class supplies: cursed bones, soul ore, spirit ore, CP potions, summon crystals and beast shots
  • Drop/spoil database polished — item rows now show real item icons and the search updates dynamically while typing
  • Web drop/spoil database added — players can now search items or monsters on the website and see base chance, Bartz-adjusted chance and rate-adjusted quantity using the current custom rates
  • Prepared economy cleanup for next game reload — mana potions in the custom consumables shop are staged at half price, and spellbook drops are staged for removal because skills are auto-learned
  • Auto-farm targeting range increased — short range is now 1400 and long range is now 4500, making automatic target pickup much less cramped
  • Scheme Buffer now uses max buff levels — Thiago's buff table was corrected from mostly level 1 skills to the highest available Interlude levels
  • Fake-player gear scaled by destination — AI farmers near low, mid, high and endgame teleport locations now use matching levels, stats and equipment instead of endgame gear everywhere
  • Community Board home rebuilt as a starter guide — the in-game board now mirrors the login guide with first commands, town services, auto-farm basics, progression route, website and Discord info
  • AI population expanded across teleport routes — fake players now appear near every Fiorella teleport destination, including towns, villages, arenas, hunting zones, necropolises and catacombs
  • Heavy Medal event enabled — Roy and Winnie the Cat now run the May medal event with Bartz-balanced rewards: consumables, utility items, D/C/B/A enchant scrolls, cosmetics and expensive stage 10-12 soul crystals
  • GM/admin characters removed from public rankings — web leaderboards, clan rankings, online tables, map markers, class/race distributions and boss attribution now only show normal player characters
  • Recommended progression added — the website now gives practical leveling milestones from 1-20 through 61+, including where to get buffs, shots, potions, class changes and free Fiorella travel
  • Login welcome rebuilt as a starter guide — new players now see a compact CZ/EN first-steps screen covering .daily, .apon, .play, town NPCs, Fiorella travel, leveling route, website and Discord
Scroll IV
Polishing the town square
13 May, A.D. 2026
  • Website localization completed — Czech and English versions now have separate changelog text instead of shared English entries
  • Discord notifications polished — service lifecycle posts now use readable Bartz Watch embeds, and website changelog updates can be announced automatically
  • Website install guide now shows the last system-folder update time so players know when to refresh their client patch
  • Shop economy audit completed — custom equipment shops now keep only items that appear in normal NPC drop/spoil tables, while utility shops keep fixed adena pricing
  • Cosmetic medal shop added to Town Trader and Community Board — cosmetic items cost 100 Glittering Medals each
  • Observability expanded — web stats now include boss kill frequency plus enchant success/fail counters from game enchant logs
  • Commands guide expanded — enabled voiced commands, auto-farm options and AI-marked fake-player info are now documented on the website
  • Gatekeeper Fiorella redesigned — cleaner destination hub with separate town, village, hunting and arena routes
  • Town Trader redesigned — cleaner shop layout for consumables, gear grades, clan items and selling
  • Gatekeeper and Trader HTML compacted for the Interlude client window; Fiorella hunting category navigation fixed
  • Fiorella hunting lists repaired at the teleporter-data layer; named hunting regions now resolve correctly
  • Town Trader polished again with readable equipment labels and tighter category grouping
  • Fiorella menus changed to single-column buttons to avoid Interlude client border/text overlap
  • Fiorella button widths adjusted for the Interlude client renderer so labels stay inside borders
  • Gatekeeper and Trader UI aligned with Thiago's Scheme Buffer style using stable BigButton3 controls
  • L2J geodata enabled — L2OFF Interlude geodata converted to Mobius-compatible .l2j; 139 regions now load with pathfinding enabled
  • Fake players expanded — all AI avatars now carry an AI title, with more town ambience, more hunting-zone farmers, class-flavoured combat templates and helpful chat replies
  • Enchant scroll counts fixed in client — regular, crystal and blessed enchant scrolls now have matching server and client stack flags, so stacked scroll amounts display in inventory after updating the system folder
  • Fiorella expanded for Seven Signs — Global Gatekeeper now has free Necropolis and Catacomb destination groups
  • Mammon traders stationed in Giran — Merchant and Blacksmith of Mammon are now always available regardless of Seven Signs period
  • Tattoos empowered — tattoo underwear items now provide visible combat bonuses instead of only passive p.def
Scroll III
Welcoming the wanderers
12 May, A.D. 2026
  • Newly forged adventurers are now bestowed with 1,000,000 adena + 500 Soulshot NG + 500 Blessed Spiritshot NG
  • Maximum buffs raised to 40
  • Herbs banished from the realm — no more buff-slot wrestling matches; HP & MP regen now comes from potions and prayer
  • Inventory expanded to 250 slots for all races; warehouse likewise; weight cap 10×
  • /unstuck patience shortened — 30 s instead of 5 minutes
  • Buffer · Trader · Gatekeeper now stand watch in all 16 major towns (incl. Talking Island, Gludin, Gludio, Schuttgart, Hunters Village, and the four race villages)
  • Every Fiorella destination is now free of charge — 99 places across towns, villages, hunting zones and raids
  • Mr. Cat's parlour cleaned — no more clan-level promotions, no more noblesse offers; Kadmos the noblesse master retired (still attainable through olympiad)
  • Clan items added to the Trader: Alliance Manifesto for clan lvl 4 (5M adena) & Seal of Aspiration for clan lvl 5 (15M adena)
  • .daily reward now scales: NG → D → C → B → A → S shots by your level (20 / 40 / 52 / 62 / 76)
  • Login welcome rewritten — first-time greeting screen + three rotating in-game heralds
  • Discord pings on every service start, stop and failure — no more silent crashes
  • World map recalibrated — no more bosses spilling into the void below Heine
  • NPC level & aggression now visible in mob names
  • This very journal added — chronicling all decrees since the forging
  • Player & clan names made obviously clickable across all tables
  • Discord invitation woven into the header banner
  • JSON debug link removed from the footer
  • EXP level gap raised to 40 levels — alt characters can now gain full XP from mobs far above their level, enabling powerleveling
  • Spoil fully uncapped — high-level characters suffer no drop-rate penalty when spoiling low-level mobs; every sweep yields the full harvest
  • Champion mobs enabled — 5% of monsters lvl 20–70 rise as Champions: 8× HP, 8× EXP/SP, 8× drop chance, red aura
  • Catacombs & Necropolis always open — no longer locked behind Seven Signs seal ownership
  • Auto-farm enabled (.play) — automated attack, skill use, loot pickup; party assist-leader mode on
  • Auto-potions enabled (.apon) — HP, MP & CP auto-consumed at 70% threshold
  • Game client now self-hosted on Bartz — download button no longer points to a third-party server
  • Geodata investigated — L2OFF format files are incompatible with L2J Mobius engine (requires proper L2J conversion); server runs without geodata for now
Scroll II
Halls of memory & the watchful sentinels
11 May, A.D. 2026
  • Character profiles opened (/char/<name>) — linked from every leaderboard
  • Clan profiles opened (/clan/<name>) with full member roster
  • World map rebuilt with Leaflet — pannable, zoomable, with marker popups
  • Daily DB backup at the fourth hour of each dawn (gzipped, 14-day rotation)
  • Watchdog vigil every 2 minutes — Discord rings if any service falters
  • Spawn announcements added — Grand bosses ring with @here to the hall
  • Raid boss spawn alerts (lvl 60+) added to Discord
  • L2 banner woven across the website — Cinzel script, gold filigree, parchment panels
  • Auto-loot enabled (drops, raids, herbs); AutoLearn — no spellbooks, no Books of Giants
  • Subclass without quest, at any village master
  • Olympiad threshold lowered to 2 contestants; Seven Signs festival min 1 player
  • Mr. Cat renamed Class Master; noblesse delegated to Kadmos for 50M adena
  • Many lesser fixes: shop-NPC whitelist, CRLF configs, gold-dupe prevention, ipconfig calibration through NAT, brace-escape on profile CSS
Scroll I
The forging of Bartz
10 May, A.D. 2026
  • Server forged on Rocky Linux 10 (JDK 25, MariaDB 10.11, Ant); registered as Bartz
  • Login + Game raised under systemd, firewall opened (2106, 7777, 8080)
  • Rates decreed: 10× XP, SP, drops, adena, quest rewards, pet XP
  • Raid + Grand bosses tempered: 50% attack, 70% defense, 30% HP/MP regen; Raid Curse banished
  • Grand bosses' HP halved across the pantheon — Antharas, Valakas, Baium, Queen Ant, Zaken, Frintezza, Core, Orfen
  • Grand respawn shortened: Antharas/Valakas/Baium 24h, others 12h
  • Enchants liberalized: 75% basic, 85% blessed (separate scroll group)
  • All 73 buffer skills extended to 2-hour duration
  • Lvl-78 buffs removed from buffer (Prophecies, CoV, Magnus, Greater Might/Shield, War/Earth Chant, Blessing/Gift of Queen/Seraphim)
  • Town life inscribed: Buffer (Thiago), Trader, Global Gatekeeper (Fiorella, 23 free destinations), Class Master (Mr. Cat), Noblesse Master (Kadmos), MissQueen newbie helper, Transmog cosmetic system (Zumzi)
  • 9 shop multisells inscribed — shots D-B, potions, materials, weapons D-C-B, armors D-C-B
  • Community Board (Alt+B) shop, buffer, teleport, heal — all opened
  • FakePlayers summoned — 16 leveled wanderers (lvl 5 → 80), aggressive on monsters, defensive when struck
  • .daily chest unlocked — 24h cooldown, pack of adena + A-grade shots + cosmetic
  • Web stats page raised — CZ/EN, sticky TOC, leaderboards, boss status, world map, configuration panels
  • Boss kill tracker (l2jpoller) scribes every fall, attributes to highest contributor
  • Discord webhook posts each boss death to the hall