Changelog

Borisus · 10× XP/SP · 10× Drops · 10× Adena
[Borisus]
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Changelog

Published changes are grouped into one scroll per Prague day, newest day first.

Všechny světy / All worldsBartzBorisusBartz + BorisusLegacy / unspecified
Scroll XXXII
World choice, smoother Quick Sell, and Borisus travel, clan, Spoiler and Raid Revival updates
[Bartz + Borisus]
7 September, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Quick Sell keeps your inventory position — Selling a material with right-click now updates only the sold stack and Adena, so the inventory no longer rebuilds and scrolls to the top. Eligibility, full-stack sale price, exclusions and Adena limits remain unchanged.
  • A clearer choice for new players — First-time visits to the main website now compare both worlds before storing a choice: actively developed Borisus is recommended, while original Bartz is presented as stable and largely completed by the player population. Existing choices, explicit links and switching worlds remain unchanged.
  • Borisus website rules corrected — The website now reflects public AI Party with up to eight owned companions and Offline Play, 60 buff plus 24 dance/song slots, the AI Grand Boss ban and all eight Grand Boss respawns of 168 ± 4 hours. GM access restrictions are explained; Bartz content and gameplay are unchanged.
Scroll XXXI
Borisus Offline Play and full-party AI Party
[Bartz + Borisus]
6 September, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Full-party AI companions — Borisus AI Party now allows up to eight owned-character companions with a connected leader, filling all nine party slots; real players still take priority and the server-wide cap remains unlimited.
Scroll XXX
Borisus Offline Play and AI Party visibility
[Bartz + Borisus]
5 September, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Offline Play AI companion count — The public Borisus status page now shows how many AI companions are active inside Offline Play next to the Offline Play session count; game behavior and server rules are unchanged.
Scroll XXIX
Offline Play, connected-player status, daily maintenance and Borisus AI Party
[Bartz + Borisus]
2 September, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Your Borisus AI party stays together — Recruit your own characters while connected, start Auto Play, then use .offlineplay. Existing companions continue with the leader, restore when eligible after a restart, and stay in the party when the leader logs back in.
  • Support leaders can keep progressing — With an Offline Play leader in range, ordinary monster XP/SP, adena, drops and spoil remain available even when only companions deal damage. Normal sharing and supplies still apply; raid and event credit remain excluded.
  • Offline Play guidance and limits — EN/CZ website and in-game help explain recruitment, free mode for support leaders, recovery and reconnect. Existing Offline Play limits and logout-on-death remain: when the leader's offline session ends, companions are saved and dismissed. Bartz gameplay is unchanged.
  • AI Party opens on Borisus — Every player can recruit up to six of their own offline characters after a targeted invitation is accepted within 60 seconds. All classes and levels are eligible; the party limit remains nine.
  • Progress with your own characters — Companions retain their identity and equipment, earn ordinary XP/SP and share adena, drops and spoil as regular party members, using their own supplies. PvE-only restrictions apply; quest, event, raid-program and PvP credit are excluded.
  • Borisus AI Party guide — The English/Czech website guide explains invitations, offline recruitment, commands, modes, rewards and permission revocation. Bartz gameplay is unchanged.
  • Connected-player status — On Bartz and Borisus, online counts, player lists, maps, profiles, party and clan views reject ONLINE snapshots that conflict with a character’s offline or detached state. Offline Play keeps its separate status, and connected dead characters remain ONLINE.
  • Daily maintenance at 03:30 Prague time — Bartz and Borisus have a daily maintenance window until 04:30, including days without updates. Warnings arrive 30, 15, 5 and 1 minute beforehand; remaining players are then safely logged out. Ready updates run in order, and both worlds reopen as soon as checks finish. An update already in progress may finish after 04:30; remaining updates wait for the next window. Existing Offline Play and store restoration rules remain unchanged.
Scroll XXVIII
Clear world guidance, class-transfer support, and fair offline progression
[Bartz + Borisus]
1 September, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • All Borisus offline stores enabled — players can now keep sell, buy, private manufacture, and buff stores available after disconnecting with .offline; stores remain restricted to peace zones and existing prices, listings, and transaction rules are unchanged.
  • Offline Play buffs now expire normally — configured timed support buffs continue counting down while a character farms offline and disappear when their duration ends; only connected Auto Play keeps its existing long-buff pause behavior.
Scroll XXVII
Clear Bartz and Borisus world labels
[Bartz + Borisus]
31 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • World-labelled notifications — every Bartz, Borisus, and shared message now carries an explicit world badge in its title and details, while older receipts remain unchanged when their scope cannot be proven.
  • Separate boss worlds — boss updates and public links identify Bartz or Borisus, and each world keeps its own boss data and state; Borisus featured-raid extras remain off.
Scroll XXVI
Borisus services and travel cleanup
[Bartz + Borisus]
30 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Mr. Cat test helper removed — Borisus no longer spawns the retired test-server cat or exposes its class-change, shot, crystal, and quest-item helper shops.
  • Daily reward is available again — the .daily command is registered independently from the travel-only board and keeps its once-per-24-hours reward cooldown.
  • ALT+B Gatekeeper navigation works — Borisus accepts parameterized Gatekeeper page and back-button links while ALT+B remains limited to free travel destinations.
  • Borisus website now matches its live rules — home, events, guides, commands, bosses, drops and map now show the restricted D/C trader without shots or enchant scrolls, gatekeeper-only ALT+B, player-run offline buffs, Hot Springs, 60+12 buff slots, 1% active augments and +50 enchanting; disabled Bartz-only systems are no longer presented as active.
  • One client patch serves both worlds — Bartz and Borisus now link the same canonical system archive containing both world-name mappings for their shared login server; selecting either website profile no longer changes the required client download.
  • Borisus opens beside Bartz on one website — existing accounts can select server ID 2 in the client and switch the public site between Bartz and Borisus; characters, clans, items, economy, Olympiad, bosses, rankings, and world state remain separate, while Borisus uses 10× XP/SP/drop/adena and 2× party XP/SP.
  • Town services are intentionally restricted — the buffer NPC is removed, ALT+B contains only the Gatekeeper, and the Town Trader sells D/C equipment, Greater Healing and Mana potions, materials, material recipes, clan items, and cosmetics; shots and enchant scrolls are never sold.
  • Solo and utility systems remain available — Auto Play, Offline Play, offline buff stores, two-hour Hot Springs buffs up to level 4, Roy, Winnie, both Mammons, Kadmos, and the retail Dualsword Craft Stamp route remain enabled.
  • Active augment combinations are expanded — level-76 Mid, High, and Top Life Stones have a 1% active-skill chance; positive self active augments last two hours, distinct effects coexist, Olympiad allows them, and characters have 60 buff plus 12 dance slots.
  • Enchanting supports a +50 end game — normal scrolls have 80% and Blessed scrolls 90% unsafe success up to +50, Olympiad limits equipment to +10, Crystal scrolls are unavailable, and normal or Blessed scrolls come only from quest, drop, or spoil sources rather than shops.
Scroll XXV
Stable Community Board layouts and owned AI Party controls
[Bartz + Borisus]
13 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Raid Revival columns corrected — the full-width boss list no longer uses table spans that displaced levels, eligibility states, and revive controls or stretched row spacing; seal costs, cooldowns, eligibility, pagination, and revival behavior are unchanged.
  • Raid Revival now uses the full board width — the left menu is hidden on this screen, matching Dragon Hunt, so boss names, levels, eligibility states, and revive controls remain visible; seal costs, cooldowns, eligibility, and revival behavior are unchanged.
  • Raid Revival layout stabilized — the boss list now follows the proven Merchant board structure, keeps names, levels, and bilingual eligibility states inside the visible Alt+B area, and preserves seal costs, cooldowns, eligibility, and revival behavior.
  • AI Party controls aligned — owned-character guidance, recruitment, modes, and party actions now use fixed-width rows and shorter controls that remain visible beside the scrollbar; helper access, limits, commands, PvE rules, and rewards are unchanged.
  • Your offline characters can join AI Party — characters on the leader's account appear automatically, while a connected character on another account can grant 60-second invitation access for itself only; pool entries can be removed or revoked individually or all at once.
  • Owned companions are read-only projections — they keep their real name, level, active class, appearance, learned class skills and equipped gear with no level-gap restriction; combat, death, supplies and dismissal never save changes to the character or personal inventory, and the AI Party title is temporary.
  • Verified classes share the existing AI rules — supported Tank, Healer, Buffer, Melee, Ranged and Mage lineages share the six-companion limit with reserved helpers and remain PvE-only with no rewards, no reward dilution and the same real-player-damage requirement.
  • Community Board layouts made clearer — Raid Revival and Warehouse now use aligned dark panels, readable bilingual sections, and controls that stay inside the visible Alt+B area; their functions, costs, permissions, and restrictions are unchanged.
  • AI Party window cleaned up — status, companion list, recruitment, modes, and party actions now render in compact dark rows without gray blocks or clipped controls; companion limits, commands, PvE rules, and reward restrictions are unchanged.
Scroll XXIV
Expanded AI Party, clearer Kronika, and complete Discord notices
[Bartz + Borisus]
12 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • AI Party expanded to six companions — connected real party leaders can recruit up to six AI helpers within the normal nine-member party capacity; incoming real players still take priority over helpers.
  • AI Party use made unlimited — the daily companion-minute allowance and Medal renewal are disabled, so active helpers have no time limit; existing PvE, reward, and activity restrictions remain unchanged.
  • Tank and Mage lineages expanded — Tanks can be Paladin, Temple Knight, or Shillien Knight, while Mages can be Sorcerer, Spellsinger, or Spellhowler, with level-matched progression, equipment, skills, and shots.
  • Companion swapping made clearer — the AI Party window shows each helper’s exact lineage, adds one-click individual dismissal, and the bilingual guide now reflects current raid and siege access.
  • Kronika grouped by Prague day — all player-facing releases published on the same Europe/Prague calendar day now share one scroll, with newest changes first and continuous Roman numbering.
  • Historical changelogs polished — older vague entries now use concise bilingual headlines and concrete player-visible details, while same-day duplicates are combined without losing the original history.
  • Discord release notices completed — every newly published release now sends its full English and Czech changelog to the status channel once, preserves bold and code formatting, and links directly to Kronika.
Scroll XXIII
Safer dragon lairs and steadier boss combat
[Bartz + Borisus]
11 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Antharas and Valakas entry wait capped at 60 seconds — Antharas and Valakas entry wait is capped at 60 seconds.
  • Antharas Behemoths corrected — Antharas Behemoths no longer receive Champion status, and their damage now follows the intended boss encounter tuning.
  • Buffs shared with AI Party — Scheme Buffer and player buff-market purchases now also apply player-targeted buffs to active AI Party companions in the same party.
  • Raid Revival fixed — Fixed Raid Revival for eligible raid bosses whose dead state was loaded during server startup.
  • Dragon threat and damage stabilized — Valakas and Antharas now reliably respect tank threat. Valakas no longer jumps between random targets, its physical area attacks no longer deal critical damage spikes, and Antharas scripted attack damage has been reduced for robe-class survivability. Boss HP, defenses, rewards, access, respawns, and attack frequency are unchanged.
  • Party-wide Barakiel credit accepted — The Noblesse Master now accepts recorded Barakiel participation from every nearby real member of the killing party; level 75, subclass, and adena requirements are unchanged.
  • Noblesse Gate Passes restored — Noblesse Gate Passes appear with quest items again and can be exchanged normally at the Grand Olympiad Manager.
Scroll XXII
Olympiad rewards, clan storage and recipe trading
[Bartz + Borisus]
5 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Olympiad settlement restored — Fixed Grand Olympiad settlement so eligible points from the latest completed period can be exchanged once for the correct number of Noblesse Gate Passes, including the Hero bonus.
  • Clan warehouse added to Alt+B — Added clan warehouse deposit and withdrawal to the Community Board alongside the personal warehouse. Existing clan level and withdrawal-permission rules remain enforced; freight remains NPC-only.
  • Town Traders now exchange two identical 60% A- or S-grade recipes — Town Traders now exchange two identical 60% A- or S-grade recipes for one matching 100% recipe.
Scroll XXI
Stronger tank threat and clearer Olympiad rankings
[Bartz + Borisus]
4 August, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Clan Warehouse now refreshes its configured 280-slot limit when opened — Clan Warehouse now refreshes its configured 280-slot limit when opened, so stored-item usage displays the correct capacity.
  • Grand Olympiad class rankings now fall back to current-cycle standings — Grand Olympiad class rankings now fall back to current-cycle standings when the last completed period has no qualified entries. Classes without eligible players show a clear message, and only eligible regular player characters are listed.
  • Tank threat strengthened — Aggression and Aura of Hate now establish a stronger threat lead against raid bosses, grand bosses, and raid minions, helping tanks hold opening burst damage.
  • Arrow drops removed — Wooden, Bone, Fine Steel, Silver, and Mithril Arrows no longer drop from monsters or raid bosses. Arrow recipes and other acquisition methods are unchanged.
Scroll XX
Stable Frintezza cinematics and calmer ambient AI
[Bartz + Borisus]
19 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Frintezza cinematics fixed — Fixed Frintezza cinematics so player movement and targeting recover reliably after the intro and evolution animations, while preserving the corrected final transformation.
  • Ambient AI characters no longer target or attack monsters — Ambient AI characters no longer target or attack monsters. AI Party and other AI features remain unchanged.
Scroll XIX
Noblesse, Olympiad and raid fixes
[Bartz + Borisus]
18 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Alt+B Raid Revival fixed — Fixed Alt+B Raid Revival so long lists of dead eligible bosses are paginated instead of showing an “HTML was too long” error.
  • Barakiel party credit fixed — Fixed Kadmos so nearby real party members recorded at Flame of Splendor Barakiel's defeat count toward the Noblesse raid-participation requirement; eligibility is no longer limited to the single credited killer.
  • Frintezza transformation stall fixed — Fixed an intermittent Frintezza raid stall during Scarlet van Halisha's final transformation that could make Halisha disappear and leave players unable to move.
  • Olympiad match starts restored — every match begins with full HP, MP and CP plus Wind Walk and Shield; fighters also receive Haste and mages Acumen, including matches against AI.
Scroll XVIII
Cleaner Class Master and steadier encounters
[Bartz + Borisus]
17 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Frintezza's Hall Alarm Devices can no longer spawn as champions — Frintezza's Hall Alarm Devices can no longer spawn as champions, keeping their durability and encounter behavior consistent.
Scroll XVII
Safer Offline Play and clearer AI activity
[Bartz + Borisus]
16 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Wandering AI is much more visible — occupied towns and hunting areas now receive five times as many ambient AI characters, with a six-times-higher global cap, and they run instead of walk.
  • AI hunters fight more reliably — hunters keep attacking their own mobs when players approach, yield only mobs actually targeted or attacked by a player, and maintain a full combat and sustain buff package.
  • Raid Revival Seal spawns are clearly identified — Discord boss-alive notices now name the player who used the Seal and warn that the deliberately spawned boss may be challenged immediately.
  • Striders no longer become hungry — summoned and mounted Striders keep full food permanently, preserving full mount speed and allowing normal dismounting; other pets and Wyverns keep their existing feeding rules.
Scroll XVI
Raid Revival, Offline Play and gameplay guidance
[Bartz + Borisus]
15 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Raid Revival expanded and documented — all 184 ordinary standard raid bosses can now award a bound Raid Revival Seal to eligible nearby connected IPs. The bilingual Bosses page now explains every earning and revival rule and marks the complete eligible catalog; Grand Bosses, Featured state, and five special scripted/siege encounters remain excluded.
  • Raid Revival seals introduced — active regular-raid participants now earn one bound Raid Revival Seal per unique IP. Spend one through the Community Board to revive an eligible dead regular raid missed on its last two kills; each IP may revive the same boss once per 24 hours.
  • Gameplay guide quest routes improved — every listed A/S crafting and farming quest now names its live quest giver and links directly to that NPC’s configured spawn on the world map
  • Bilingual Gameplay 101 guide added — a new searchable guide covers all 31 Interlude end classes through 13 practical archetypes, with Bartz-specific buffs, dyes, equipment, tattoos, Auto Play, raids and PvP notes.
  • Crafting and farming routes documented — A/S recipe quests, Bartz-adjusted quest quantities, enchant sources, adena, Ancient Adena, spoil materials, medals and other valuable drops now link directly to the live drop database and map.
Scroll XV
AI Party arrives across Bartz
[Bartz + Borisus]
14 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Enchant statistics expanded — Enchant statistics now show ordinary risk attempts by character, item, grade and equipment type, including success rates, highest successful levels and a recent-attempt feed; safe and Blessed attempts remain excluded.
  • Admin-triggered Reaper encounters now bypass target state and zone restrictions — Admin-triggered Reaper encounters now bypass target state and zone restrictions, use a reliable nearby spawn fallback, and display their bilingual warning fullscreen.
  • Discord changelog selection corrected — Discord changelog announcements now follow the newest published release by timestamp, merge same-date scroll aliases, and show the five newest entries instead of silently reusing an older daily section.
  • Reaper encounter safeguards extended — supervised encounters revalidate target health, combat state and restricted-zone safety after the warning while retaining the single-Reaper cap, leash, lifetime and protected deaths.
  • Reaper encounter safeguards — Fixed the .daily reward command and restored direct Life Stone use from inventory.
  • Special event targets now announce their name — Special event targets now announce their name, general area, exact special loot, and time limit in game and on Discord; kill and expiry notices confirm the rewarded winner or that the reward went unclaimed.
  • Maximum enchantment increased from +16 to +25 — Maximum enchantment increased from +16 to +25 for weapons, armor, full armor, and accessories; existing normal and Blessed Scroll success rates are unchanged.
  • AI Olympiad opponents now engage reliably — AI Olympiad opponents now engage reliably, use coherent class equipment and skills, take normal competitive damage, and resolve timed matches by damage dealt.
  • Raid kill Discord attribution corrected — raid and grand-boss kill notices now list the nearby real members of the killing party captured at the exact death event instead of naming an inferred top contributor.
  • AI combat statistics added — character profiles now track AI players defeated, deaths to AI, mutual AI PvP wins, unopposed AI PK kills, Reapers defeated and deaths to the Reaper separately from official PvP/PK totals.
  • Regular Medals can renew AI Party time.aiparty renew and the AI Party window now exchange 250 regular Event Medals for 60 account-wide bonus companion-minutes. Each account may add at most 480 bonus minutes per Prague reset day; unused bonus time resets at 06:30 and cannot be banked. The normal free 480 companion-minutes remain unchanged, and Glittering Medals are not consumed.
  • AI Party guide and live visibility — the website now includes a full bilingual AI Party guide covering roles, modes, commands, equipment, sustain, allowance, rewards, restrictions and lifecycle. Active AI companions have their own header count between Playing Now and Offline Play, while the genuine-player total remains unchanged. The online-player list now shows the names and roles of companions attached to each real leader.
  • Mage recruitment and server cap corrected — Mage is now accepted by the public AI Party role parser and receives its reserved Sorcerer-based shells correctly. The twelve-companion server-wide cap has been removed; the four-per-party limit and daily account allowance remain, and the reserved shell pool grows safely on demand.
  • AI Party sustain, melee, names and profile statistics — companions now automatically use locked Mana and Greater Healing Potions, Melee uses a collision-aware guaranteed basic attack, and helpers receive persistent fantasy names with the clear AI Party title. Character profiles now show the current AI Party and separately tracked connected, Offline Play and AI Party usage time; tracking starts with this release.
  • AI companion melee fix and Mage role — Melee helpers now explicitly pursue their shared combat target into weapon range before attacking, preventing them from standing idle while Tank and Ranged fight. A new Sorcerer-based Mage role follows the Human Mystic, Wizard, Sorcerer and Archmage class line, casts single-target damage magic with automatic blessed spiritshots, and respects an MP reserve.
  • AI companion combat and loadout update — Tank, Healer, Melee and Ranged helpers now spawn with level-gated basic buffs, songs and dances, automatically use grade-matched soulshots or blessed spiritshots, and never equip above A-grade. The redundant Buffer role was removed, and damage dealers now assist the Tank’s shared target when the leader has no selected target.
  • Arrow ammunition has been removed from mob drop tables; shops — Arrow ammunition has been removed from mob drop tables; shops, crafting, spoils and quest items are unchanged.
  • Olympiad cycles shortened to two weeks — future cycles now use a two-week cycle with the existing one-day validation window before heroes are assigned.
  • Restored direct weapon augmentation by clicking a Life Stone — Restored direct weapon augmentation by clicking a Life Stone while an eligible weapon is equipped.
  • AI companions enabled for public normal-PvE play — every connected non-GM party leader can recruit Tank, Healer, Buffer, Melee or Ranged helpers, with limits of four per party and twelve server-wide. PvP, raids, events, companion rewards, looting and economy interaction remain disabled.
Scroll XIV
Safer events and polished AI foundations
[Bartz + Borisus]
13 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Public feature guide and navigation consistency pass — the active EN/CZ guide now documents quick sell, Secret Book of Giants drops, quick/re-augmentation and Alt+B personal warehouse access; shared pages refresh consistently, and profile/clan/map links preserve the selected language.
Scroll XIII
Market conveniences and safer quests
[Bartz + Borisus]
9 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Secret Book raid drop added — High-level regular raid bosses level 76-80 now have a calibrated 5% chance to drop 1 Secret Book of Giants for skill enchantment.
  • Quick sell for crafting materials and craft key materials added — Added quick sell for crafting materials and craft key materials: using/right-clicking an eligible material stack sells the whole stack at the normal merchant sell price.
  • Quick sell exclusions enforced — Quick sell skips recipes, quest items, chest keys, consumables, currencies, unsellable items, and items with active item handlers; refund behavior is respected when enabled.
Scroll XII
Dragon Hunt League and clearer events
[Bartz + Borisus]
7 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Dragon Hunt Czech labels polished — Czech rule and reward table labels now avoid mixed English terms
  • Dragon Hunt event page polished — status, rules, rewards, and empty leaderboards now use the same table layout as the rest of the website
  • Czech event copy cleaned up — Dragon Hunt labels and rule text now use proper Czech diacritics
  • Events navigation unified — the homepage now has one Events & Custom Features category linking to /events, where Dragon Hunt League appears first above the full server feature guide
  • Chronicle scroll labels normalized — public changelog scrolls now use one sequential Roman-number format for manual, Discord, and automated releases
  • Dragon Hunt League launched — eligible raid and grand-boss kills award personal points and Raid Marks when the player is real, connected, nearby and no more than nine levels above the boss.
  • Dragon Hunt rewards opened.dragon and Alt+B Dragon Hunt provide milestone claims and a Raid Mark shop with enchant bundles, Glittering Medals, 60% S-grade recipes and weekly Blessed scroll rewards.
  • Dragon Hunt website added — the Events page explains the rules and rewards and shows live points, unique-boss rankings, recent credits and event data.
Scroll XI
Bigger storage and stronger economy tools
[Bartz + Borisus]
6 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Inventory and warehouse expanded — Inventory and personal warehouse base capacity increased to 280 slots for all races; fishing expansions can raise personal inventory and storage up to 299 client-safe slots.
  • Clan warehouse capacity increased from 200 to 280 slots — Clan warehouse capacity increased from 200 to 280 slots.
  • Rankings page now includes Olympiad and territory standings — Castles, Clan Halls and Olympiad moved out of the old Status page; Olympiad now shows current cycle standings, heroes, recent fights and AI-assisted match totals in sortable tables.
  • Gold Bar banking enabled — players can use .deposit to convert 500,000,000 adena into 1 Gold Bar and .withdraw to convert 1 Gold Bar back with no fee; .bank shows the rate in game.
  • Gameplay guide refreshed — the public website now documents Gold Bar storage, Mold Hardener in the Materials shop, and the removed clan level-up member-count gate from level 6 onward.
Scroll X
Fairer bosses, quests and player services
[Bartz + Borisus]
5 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Clan member gates removed — Clan level-up member-count requirements are removed from level 6 onward; reputation, SP, adena, and clan item requirements remain unchanged.
  • Strider dismounting in high-altitude areas such as Baium/ToI rooftop fixed — Fixed Strider dismounting in high-altitude areas such as Baium/ToI rooftop while keeping Wyvern landing restrictions unchanged.
  • Dragon scripted damage reduced — Reduced Antharas and Valakas scripted attack damage to match the Bartz small-population grand-boss tuning. HP, defence, drops, and access rules are unchanged.
  • Strider bugles can now be traded between players and listed in private — Strider bugles can now be traded between players and listed in private sell stores once the strider is unsummoned and not mounted.
  • Into the Flame drop guaranteed — Vacualite Ore now drops at 100% from the Garden of Wild Beasts Kookaburras, Bandersnatches and Grendels, giving 3-6 ore per kill until the 50 required pieces are reached.
  • Strider trading corrected — Fixed strider/pet control item availability in trade and private sale lists after pet inventory state changes. Empty, unsummoned striders can be traded or sold reliably; pet inventory must still be empty to protect stored items.
Scroll IX
Restored services and faster progression
[Bartz + Borisus]
4 July, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Personal warehouse added to Alt+B — Alt+B now includes a personal Warehouse page for depositing and withdrawing items without visiting a warehouse NPC.
  • Finest Food ingredient rewards increased — The Finest Food quest now awards 3-6 ingredients per eligible Hot Springs kill instead of one, reducing the grind while keeping the 100/100/100 turn-in requirement.
  • Mysterious Book chance increased — Increased the Mysterious Book chance in Exploration of the Giants Cave, Part 1 from 0.1% to 1% per eligible kill, making the Part 2 dictionary unlock fit Bartz quest rates.
  • Pagan Temple access fixed — Fixed Pagan Temple access: the final doors to High Priestess van Halter now open correctly with the Key of Darkness.
  • Spoil rewards now keep the advertised Bartz rate when chance reaches 100% — excess spoil chance is converted into sweep quantity instead of being lost.
  • Spoil display aligned with the GameServer — The Drop/Spoil database now displays spoil quantities using the same overflow-adjusted rate logic as the GameServer.
Scroll VIII
Reliable Offline Play restoration
[Bartz + Borisus]
30 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Offline Play now saves the character's current class and location — Offline Play now saves the character's current class and location when it starts, preventing stale class or position restoration after relog/restart.
  • Offline Play start now handles invalid detached-client state safely — Offline Play start now handles invalid detached-client state safely instead of throwing an error.
Scroll VII
Smoother equipment handling
[Bartz + Borisus]
29 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Equipment changes made smoother — Reduced lag when equipping and unequipping items by deferring routine item database writes until character save while keeping forced item saves enabled.
Scroll VI
Richer champion spoils and safer combat effects
[Bartz + Borisus]
28 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Champion monsters now have boosted spoil chance for material farming — Champion monsters now have boosted spoil chance for material farming, while normal monster spoil rates remain unchanged.
  • Breath damage cleanup fixed — Fixed a swimming/oxygen issue where breath damage could continue after leaving water or teleporting away.
  • Dark Panther duration extended — Dark Avenger's Dark Panther summon now lasts 60 minutes, with its C-grade crystal upkeep spread across the longer duration.
Scroll V
Stronger Hot Springs effects and fairer buff removal
[Bartz + Borisus]
27 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • NPC Cancel Magic made resistible — NPC Cancel Magic now respects buff-cancel resistance and no longer removes all buffs unconditionally.
Scroll IV
Smarter AI, clearer status and reliable raid rewards
[Bartz + Borisus]
25 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Standard arrows added to shops — the Shots section at Town Trader and the Community Board merchant now sells Wooden, Bone, Fine Steel, Silver, Mithril and Shining Arrows.
  • Mr. Cat shop updated — Wind, Star and Dusk Strider bugles are now available for Adena, Ancient Adena and Glittering Medals, while regular A/S enchant scrolls now cost doubled Adena plus 100 Medals.
  • Raid wipe taunts deduplicated — when a raid boss or its guards kill players, the in-game and Discord taunt now fires once per party and raid group during the cooldown instead of repeating for different guards.
  • Czech announcements and public status added — Discord and in-game custom announcements now use Czech as the primary language, and the website adds AI Olympiad details plus a public castle/Olympiad/clan-hall status page.
  • Soul Crystal shops corrected — Town Trader and Community Board Soul Crystal shops now open correctly and sell red, green and blue Soul Crystals from stage 1 through stage 10 for crystallization crystals instead of adena.
Scroll III
Fairer raid defence and clearer world tools
[Bartz + Borisus]
24 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Soul Crystal shop added — Town Trader and the Community Board merchant now sell Red, Green and Blue Soul Crystals Stage 1-5 for adena, making early special-ability weapon upgrades easier to start.
  • Raid boss defence rebalanced — raid and grand bosses now use lower P.Def and higher M.Def scaling, making fighter damage more competitive against mage damage while keeping boss HP, attack, rewards, and respawns unchanged.
  • World-map player markers improved — active online characters and Offline Play farmers now have separate map layers, separate legend counts, and higher-contrast markers instead of small low-visibility dots.
Scroll II
Reliable Auto Play, rewards and raid notices
[Bartz + Borisus]
23 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Kronika and Discord aligned — related published changes are deduplicated consistently so the website and Discord announcement show the same player-facing notes.
  • Legacy of Insolence rewards corrected again — blueprint and document turn-ins now grant the matching 60% boots, gloves, and helm/circlet recipe set instead of random repeats, key materials, or adena.
  • Auto Play resurrection separated — Auto Play Healer no longer treats Resurrection as a normal selected rotation skill; automatic resurrection now runs only through the opt-in party resurrection setting.
  • Auto Play Healer positioning is leashed to the party leader — it will not chase distant corpses, and manual repositioning away from AoE is preserved within a bounded support range.
  • Raid boss Discord notifications fixed — boss-kill alerts now post only for live kills detected by the poller, while historical catch-up records are stored silently instead of arriving as delayed batches.
  • Offline Play raid attribution fixed — normal raid-boss announcements and history now credit Offline Play contributors when they earned the raid points.
  • Legacy of Insolence blueprint rewards fixed — Walderal now always grants a 60% A-grade armor recipe from the selected Dark Crystal, Tallum, Nightmare, or Majestic set instead of sometimes giving a key material.
  • Tank Auto Play fixed — Fixed Tank Auto Play so Aggression and Aura of Hate respect the configured aggro interval while normal attacks and selected combat skills continue between casts.
  • Damage Auto Play no longer spams Aggression or Aura of Hate continuously — Damage Auto Play no longer spams Aggression or Aura of Hate continuously; hate skills now use the configured aggro interval.
Scroll I
Smarter Auto Play and clearer community workflows
[Bartz + Borisus]
22 June, A.D. 2026

[Bartz + Borisus] Bartz + Borisus

  • Bulk Seal Stone exchange added — Seal Stone exchange now offers bulk bundles of 1,000 Blue, Green, or Red stones, allowing large Ancient Adena conversions in one transaction while retaining single-stone exchanges for remainders.
  • Discord feature requests improved — suggestions now follow the same reviewed decision and completion-response workflow as bug reports
  • Discord reports receive clear follow-up — reviewed reports receive a staff decision, and accepted fixes receive a short confirmation after the change goes live.
  • Tank and Healer Auto Play refined — Tanks automatically pulse their highest Aura of Hate on the configured timer and use Aggression immediately to rescue threatened party members; manually positioned Healers remain free while the leader is stationary and resume following when the leader moves.
  • Daily Featured Raid announcements reduced — advance warnings are silent; the raid now announces only activation and one final result when it is defeated or despawns.